Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
The process began with a few sketches and ideas…
…then creating a model sheet which provided a visualisation of the intended character in orthographic views to be taken into Maya for referencing to create a base mesh.
…which is then sculpted in a symmetrical T-Pose…
…then rigged to match personality pose…
And finally, a podium added with additional meshes, finer texture, colour and UVs.
Earmett the Dwarflin final render
Earmett the Dwarflin
Earmett the Dwarflin
Earmett the Dwarflin – hand & flower
Earmett the Dwarflin – club
Earmett the Dwarflin – feet
Earmett the Dwarflin – stump
Earmett the Dwarflin – mushrooms
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Digital Sculpture course at Griffith University. Please do not copy or download.
Meet EBoy!
A CGI Character created in Autodesk Maya.
Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
Further work included UV Mapping/image textures, creating a suite of facial expressions, and rigging for animation.
The main body of work was created in Autodesk Maya, check it out on this interactive sketchfab:
Further development included facial rigging for various facial expressions and movements:
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Character Modelling course at Griffith University. Please do not copy or download.
First Monster
This piece was modelled in Autodesk Mudbox, followed by rigging and animation in Autodesk Maya, final piece edited in Adobe Premiere Pro.
CGI / 3D Modelling and Digital Sculpture
Meet Earmett!
A Character sculpted in Autodesk Maya and Mudbox.
Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
The process began with a few sketches and ideas…
…then creating a model sheet which provided a visualisation of the intended character in orthographic views to be taken into Maya for referencing to create a base mesh.
…which is then sculpted in a symmetrical T-Pose…
…then rigged to match personality pose…
And finally, a podium added with additional meshes, finer texture, colour and UVs.
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Digital Sculpture course at Griffith University. Please do not copy or download.
Meet EBoy!
A CGI Character created in Autodesk Maya.
Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
Further work included UV Mapping/image textures, creating a suite of facial expressions, and rigging for animation.
The main body of work was created in Autodesk Maya, check it out on this interactive sketchfab:
Further development included facial rigging for various facial expressions and movements:
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Character Modelling course at Griffith University. Please do not copy or download.
First Monster
This piece was modelled in Autodesk Mudbox, followed by rigging and animation in Autodesk Maya, final piece edited in Adobe Premiere Pro.
MonsterMSP
by RelleV
on Sketchfab
3D Modelling using Autodesk Mudbox
View the design process video below